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	<title>Comments on: Thoughts (pt 1) on Rules of Play &#8211; defining games</title>
	<atom:link href="http://ficial.wordpress.com/2007/03/17/thoughts-pt-1-on-rules-of-play-defining-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://ficial.wordpress.com/2007/03/17/thoughts-pt-1-on-rules-of-play-defining-games/</link>
	<description>Academia and Technology and Environment and Games and</description>
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		<title>By: Linnaeus</title>
		<link>http://ficial.wordpress.com/2007/03/17/thoughts-pt-1-on-rules-of-play-defining-games/#comment-136</link>
		<dc:creator>Linnaeus</dc:creator>
		<pubDate>Thu, 05 Apr 2007 23:40:14 +0000</pubDate>
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		<description>&lt;blockquote&gt;Then there’s the whole realm of social stature and putting one’s ego on the table.&lt;/blockquote&gt;

Tell me about it. People who think they are proving how intelligent they are by winning a game (and, as a result, get huffy when they lose), are one of the major downsides of organized game play in conventions and tournaments.</description>
		<content:encoded><![CDATA[<blockquote><p>Then there’s the whole realm of social stature and putting one’s ego on the table.</p></blockquote>
<p>Tell me about it. People who think they are proving how intelligent they are by winning a game (and, as a result, get huffy when they lose), are one of the major downsides of organized game play in conventions and tournaments.</p>
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		<title>By: ficial</title>
		<link>http://ficial.wordpress.com/2007/03/17/thoughts-pt-1-on-rules-of-play-defining-games/#comment-135</link>
		<dc:creator>ficial</dc:creator>
		<pubDate>Thu, 05 Apr 2007 19:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://ficial.wordpress.com/2007/03/17/thoughts-pt-1-on-rules-of-play-defining-games/#comment-135</guid>
		<description>I agree that &#039;game&#039; is a pretty fuzzy term, which is a large part of why I lean towards a functional, user-centric definition. It&#039;s awfully easy to get bogged down in trying to strictly, objectively define &#039;game&#039; and forget that to the players it doesn&#039;t really matter.

Great other examples of games with real-life consequence. Then there&#039;s the whole realm of social stature and putting one&#039;s ego on the table.</description>
		<content:encoded><![CDATA[<p>I agree that &#8216;game&#8217; is a pretty fuzzy term, which is a large part of why I lean towards a functional, user-centric definition. It&#8217;s awfully easy to get bogged down in trying to strictly, objectively define &#8216;game&#8217; and forget that to the players it doesn&#8217;t really matter.</p>
<p>Great other examples of games with real-life consequence. Then there&#8217;s the whole realm of social stature and putting one&#8217;s ego on the table.</p>
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		<title>By: Linnaeus</title>
		<link>http://ficial.wordpress.com/2007/03/17/thoughts-pt-1-on-rules-of-play-defining-games/#comment-132</link>
		<dc:creator>Linnaeus</dc:creator>
		<pubDate>Thu, 05 Apr 2007 06:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://ficial.wordpress.com/2007/03/17/thoughts-pt-1-on-rules-of-play-defining-games/#comment-132</guid>
		<description>The definition of game is rather notoriously difficult to nail down.I&#039;m inclined to say that this may be because games lie at the intersection of several continua, rather than being a category that is relatively distant from other pastimes. As a result, the lines get blurry, and you end up with edge cases like role-playing games (there&#039;s actually something of a variety of approaches to competition, running form full collaboration to explicit win conditions).

Regarding your observation of poker leaking over into real life, I think the same factors are equally true of any game that can be played professionally (like Chess or Go) or even semi-professionally (like some collectible card games, most notably Magic: the Gathering). Any of these can be played with the intent of, at the very least, upgrading your financial situation, which is a real effect on your non-gaming life.</description>
		<content:encoded><![CDATA[<p>The definition of game is rather notoriously difficult to nail down.I&#8217;m inclined to say that this may be because games lie at the intersection of several continua, rather than being a category that is relatively distant from other pastimes. As a result, the lines get blurry, and you end up with edge cases like role-playing games (there&#8217;s actually something of a variety of approaches to competition, running form full collaboration to explicit win conditions).</p>
<p>Regarding your observation of poker leaking over into real life, I think the same factors are equally true of any game that can be played professionally (like Chess or Go) or even semi-professionally (like some collectible card games, most notably Magic: the Gathering). Any of these can be played with the intent of, at the very least, upgrading your financial situation, which is a real effect on your non-gaming life.</p>
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